actor_entity_level = argument0;
actor_hp[0] = argument1;
actor_hp[1] = argument1;
actor_parent = object_get_parent(object_index);
actor_free = false;
actor_solid = argument2;
actor_vsp = 0;
actor_hsp = 0;
actor_hdir = 0;
actor_vdir = 0;
actor_vsp_impulse = 0;
actor_hsp_impulse = 0;
actor_g = global.g;
actor_f = global.f;
actor_collision = -1
actor_onwater = false;
actor_onground = place_meeting(x,y+1,obj_solid);
actor_onfakeground = false;
actor_dead = false;
actor_stuck = false;
